A downloadable game for Windows, macOS, and Linux

Download NowName your own price

Yuki Pop Repeat is a Rougelite inflation dungeon exploration game currently in it's prototype phase!

There is also a GoogleDrive and Mega link if you want,
https://drive.google.com/drive/folders/1JMR4FYn6k5YwbmlVMs12b49sKzLBCRkR?usp=sha...

https://mega.nz/folder/ecVjiIAZ#Bq4kI0tccZdppof3lygejg

Game has been updated from Ver 0.1 to 0.1.5! 3gb to 250mb only! Find the update notes below (Just delete the entire old game folder, and download this new version, save file should transfer safely)

Play as Yuki as she explores the dungeon and try to get gold in the dungeon and escape without popping of course, if you do pop however, don't worry she reforms though returning a little empty handed and pouty...

Join my discord to discuss about the game, or report bugs, or see more Yuki content~

https://discord.gg/Qwxq7vqMtf

Join my patreon and get the password for the debug menu to gain any item, jump to any room you want, inflate Yuki however you want~

I'll also upload future versions early on Patreon hehe~

https://www.patreon.com/c/GlossyTempo

Ver 0.1.6 

Fixed the crash that happens whenever accessing item store/upgrades (I hope)

Ver 0.1.5 (Just lots of fixes and quality of life stuff, more content will be next in Ver 0.2 once things are stable)

-Fixes

Changed Yuki's sprite from pngs to webp format, dropping the file size from 3gb to just 200mb with no quality drop!

Max Inflation capacity is now calculated properly, enjoy reaching even bigger sizes now~

Game no longer crash every 15 rooms

Starting skills purchased and enabled works now

Ring of Deflation properly works now

Starting screen wouldn't show tutorial screen every time (Previously it didn't register you completed the tutorial)

Inventory doesn't disappear when returning home safely (Previously only potions returned)

Fixed a bug where Yuki just keeps shaking, looping until the game runs out of memory and crashes

Fixed a bug when clicking cancel in certain menus, Yuki throws out a potion or uses her skill anyways 

Fixed crashes when accessing upgrade/item store  (I think? Couldn't replicate)

Fixed crash that happens when buying from vending machine (I think? Couldn't replicate)

Fixed min and max skill, and also min and max levers

Lowered Pop sfx

-New additions

Added save and exit feature at home, now will record inventory 

Added a way to delete data and restart from beginning

Added a minimum of 1 sec at least for QTEs (Before it scaled based on your inflation and could go to 0.5sec or less)

Added a timer bar to see QTE timing better

Added sfx for success or failing QTE buttons

Added a little click when selecting menu choices

Added more details in tooltips explaining what equipment/skills does




Updated 20 minutes ago
Published 16 days ago
StatusPrototype
PlatformsWindows, macOS, Linux
Rating
Rated 4.4 out of 5 stars
(8 total ratings)
AuthorGlossyTempo
GenreVisual Novel
TagsErotic, inflation, No AI, Roguelike

Download

Download NowName your own price

Click download now to get access to the following files:

YukiPopRepeat-0.1.6-mac.zip 258 MB
YukiPopRepeat-0.1.6-pc.zip 262 MB

Comments

Log in with itch.io to leave a comment.

Haven't seen anything about this one, but everytime I try to upgrade my skills with air in me the game crashes. It also happens when I go to the shop sometimes. I think it crashes whenever I get to big in the home section

I wanted to restart and came home with (I think) 5, 15, 26 and the game crashed. I wasn't even that big! It worked perfectly fine before so idk what's going on. Here's the error code I got.

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/dungeon_rooms.rpy", line 417, in script

    python:

  File "game/dungeon_rooms.rpy", line 417, in script

    python:

  File "game/dungeon_rooms.rpy", line 426, in <module>

    _should_show_chat_display = _process_dungeon_turn_start_effects()

  File "game/script.rpy", line 4395, in _process_dungeon_turn_start_effects

    modifier_message = effect_func(modifier_details)

  File "game/script.rpy", line 983, in apply_nice_and_round_modifier

    modify_inflation("chest", 2); modify_inflation("belly", 2); modify_inflation("butt", 2)

  File "game/script.rpy", line 1115, in modify_inflation

    check_game_state_after_inflation()

  File "game/script.rpy", line 363, in check_game_state_after_inflation

    _check_pop_condition()

  File "game/script.rpy", line 373, in _check_pop_condition

    renpy.call_in_new_context("pop_sequence")

  File "game/script.rpy", line 4588, in script

    call screen home_menu_special

  File "game/script.rpy", line 4588, in script

    call screen home_menu_special

  File "renpy/common/000statements.rpy", line 671, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "renpy/common/00action_menu.rpy", line 120, in __call__

    renpy.call_in_new_context("_game_menu", *self.args, _game_menu_screen=screen, **self.kwargs)

  File "renpy/common/00gamemenu.rpy", line 174, in script

    $ ui.interact()

  File "renpy/common/00gamemenu.rpy", line 174, in script

    $ ui.interact()

  File "renpy/common/00gamemenu.rpy", line 174, in <module>

    $ ui.interact()

  File "game/screens.rpy", line 3104, in execute

    screen home_upgrades_screen():

  File "game/screens.rpy", line 3104, in execute

    screen home_upgrades_screen():

  File "game/screens.rpy", line 3110, in execute

    use game_menu("Aether Upgrades", scroll="viewport", show_navigation=False):

  File "game/screens.rpy", line 476, in execute

    screen game_menu(title, scroll=None, yinitial=0.0, spacing=0, show_navigation=True): # ADDED show_navigation parameter

  File "game/screens.rpy", line 476, in execute

    screen game_menu(title, scroll=None, yinitial=0.0, spacing=0, show_navigation=True): # ADDED show_navigation parameter

  File "game/screens.rpy", line 540, in execute

    if show_navigation:

  File "game/screens.rpy", line 544, in execute

    if title == _("Item Shop"):

  File "game/screens.rpy", line 544, in <module>

    if title == _("Item Shop"):

TypeError: 'int' object is not callable

(1 edit)

This is really nicely done!

Just to be sure, with the QTE in the ghostly assault, the failures are supposed to accumulate, right? Even if you succeed at all of them it only slows the rate, yes? It seems like it, but I want to make sure that’s not a bug.

hmmm might be a bug, if you succeed all of them, Ghosti would mention how Yuki got away and she wouldn't get inflated, will look into it

Bit of an error creeps up when you are in cow loon, events don't seem to consider your "Actual" max and just look at the default max before throwing a game over when you pass it (Max was closer to 80 but the game over was thrown when rear was 63)

This is actually present in all special forms but BASE A rank. I think all the special forms are looking at the base fullness and not counting any points in fullness

I wish there was a way to do the tutorial again cuz i skipped it on accident and idk how to do the QTEs :x

nvm i kinda figured it out! This game is rlly good btw im loving it

A small, but crucial suggestion, please add inflation tag on itch, so more people will be able to find this game

ranking up isn't really explained, i only learned what it was once i ran into Milki and got the cursed ring rank up, before the game crashed when i lost and got home

okay great, now i crashed when i tried opening upgrades and lost my items (the one in preservation slot)

It seems sometimes when you go back to "home", any next click will crash the game randomly. I posted bug report about that bit ago. 
It's early preview, so hopefully will get patched. 
Even if you save/quit normally, inventory items aren't saved ; when next you reopen they will be gone. Unsure if bug or intended.

One more bug - going back home at Floor 10 you lose all your items, even preservation slots

i think i play so much :D

Another bug (?)
During confrontation with Milki, with Tier Cow Loon and Max of 105, 75, 75 .... popped when belly hit only 61?  (60, 61, 58, so within the Max limits...)

Multiple times when completing a dungeon run, and trying to click anything in the main menu - i get an exception with a long stack trace. 
This is with the extra bugfix for 0.1 added. 

Each time, i start again, and my "Preserved" items are gone as well :(

Here's one of the shorter stack traces. All share in common a final line TypeError: 'int' object is not callable

While running game code:

  File "game/script.rpy", line 4625, in script

    call screen home_menu_special

  File "game/script.rpy", line 4625, in script

    call screen home_menu_special

  File "renpy/common/000statements.rpy", line 671, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "renpy/common/00action_menu.rpy", line 120, in __call__

    renpy.call_in_new_context("_game_menu", *self.args, _game_menu_screen=screen, **self.kwargs)

  File "renpy/common/00gamemenu.rpy", line 174, in script

    $ ui.interact()

  File "renpy/common/00gamemenu.rpy", line 174, in script

    $ ui.interact()

  File "renpy/common/00gamemenu.rpy", line 174, in <module>

    $ ui.interact()

  File "game/screens.rpy", line 3869, in execute

    screen shop_screen():

  File "game/screens.rpy", line 3869, in execute

    screen shop_screen():

  File "game/screens.rpy", line 3877, in execute

    use game_menu(_("Item Shop"), scroll="viewport", show_navigation=False): # ADDED scroll="viewport" AND show_navigation=False

  File "game/screens.rpy", line 3877, in <module>

    use game_menu(_("Item Shop"), scroll="viewport", show_navigation=False): # ADDED scroll="viewport" AND show_navigation=False

TypeError: 'int' object is not callable

(+1)

everytime i get to floor 15 or 14 i keep getting this error 


```

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/dungeon_rooms.rpy", line 593, in script call

    call expression _current_room_label from _call_expression_1

  File "game/dungeon_rooms.rpy", line 593, in script call

    call expression _current_room_label from _call_expression_1

ScriptError: could not find label 'boss_fight_scene'.

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "game/dungeon_rooms.rpy", line 593, in script call

    call expression _current_room_label from _call_expression_1

  File "C:\Users\marsh\Downloads\PC-YukiPopRepeat-0.1\YukiPopRepeat-0.1-pc\renpy\ast.py", line 1427, in execute

    rv = renpy.game.context().call(label, return_site=self.next.name)

  File "game/dungeon_rooms.rpy", line 593, in script call

    call expression _current_room_label from _call_expression_1

  File "C:\Users\marsh\Downloads\PC-YukiPopRepeat-0.1\YukiPopRepeat-0.1-pc\renpy\script.py", line 1103, in lookup

    raise ScriptError("could not find label '%s'." % str(original))

ScriptError: could not find label 'boss_fight_scene'.

Windows-10-10.0.19045 AMD64

Ren'Py 8.3.8.25060602+nightly

Yuki, Pop, Repeat 0.1

Sat Jun 14 16:39:34 2025

```

I have included a quick bugfix for that error, its in the google drive and you just have to replace a single small 300kb file~

(+1)

I can't download as the download quota was reached :(

(-2)

MAC PORT ON LAUNCH LFGOOOOOO

nice game i like it

(+1)

and how do i get new and more LV Artifacts?


game cash after i go perfrom upgrades and buy item if have Equipment in invantory, is it happen to only me?


did only me feed more than half artifacts it make game harder? ; w ;

(+1)

how do you save?

(+1)(-1)

The game should auto save all the important details the very moment it happens like upgrades, gold, or whether you met certain npcs etc, unfortunately no saving in the middle of a run just like most roguelikes i think haha