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I tried to launch the game, but when it opened, it showed a white screen and immediately turned off.

Is their a limit tier for butt only?
Cause if their is idk how to get it, I just keep popping :

The timed events need to be explained better. I thought they were bugged

What Ren'Py version is the game running on? I want to play it with Joiplay, but it just doesn't start at all.

Is there a way to play this on Android, like using an emulator or something?

(+1)

Ive noticed that you added a placeholder for potential of different types of dungeons to explore.

What i do wonder tho is:
Are the next few dungeon gonna be about different types of inflation, like the first one depict mostly just air, so maybe the others going to be water, cum, or even eggs?

this game is really amazing i cant wait to see even more being added since this game feels quite fleshed out already 

Damn, we need an anime series about this one.

Been enjoying this game a lot, and managed to get a build going that can consistently get me through all 20 floors with capacity to spare! Calming necklace + Deflation ring, along with summon equipment to reliably level them up to max is a powerful combo, perfect for money runs

what rank routes are in the game and what are the requirements for them

(+4)

I cant geht your Games to work in Android not with Joiplay/and Renpy plugin or even with Winlator. I get evry time when i boot it up this crash notice. 

[code]

I'm sorry, but errors were detected in your script. Please correct the

errors listed below, and try again.

File "game/screens.rpy", line 5584: 'break' is not a keyword argument or valid child for the for statement.

    break

         ^

Ren'Py Version: Ren'Py 8.0.3.22090809

Mon Jun 30 15:26:07 2025

[/code]

Not sure about others but QTE seems really bugged since failures just happen during them without actually failing it led to a softlock/auto pop when it came to the springs since it accumilated 6 fails before I could be done leaving me completely incapable of leaving the spring

If your fail goal reaches the goal you need to win, you fail.

My only gripe is with the ghost boss fight, because their fail points are all over the place, and even right on top of the success points, so you have to be lucky in that they dont ruin your chance to success.

I think I misunderstood how you got fails since I had thought you needed to click on them through some testing though I’ve noticed that’s not the case. Still could be worth mentioning to people 

(1 edit)

yeah, you get fail if you hover over the black ones, so you must avoid them at all cost to not get a fail count.

So far I'm enjoying the premise. Definitely looking forward to a more complete product.

Right now, my only gripe is that "current inflation" is not the priority when using it for upgrades. Since Stored is "safe", it is rather annoying to return after 10 floors and not use up what's actually going to risk ending your run.

Other than that, nothing big I want to point out. 

Haven't seen anything about this one, but everytime I try to upgrade my skills with air in me the game crashes. It also happens when I go to the shop sometimes. I think it crashes whenever I get to big in the home section

I wanted to restart and came home with (I think) 5, 15, 26 and the game crashed. I wasn't even that big! It worked perfectly fine before so idk what's going on. Here's the error code I got.

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/dungeon_rooms.rpy", line 417, in script

    python:

  File "game/dungeon_rooms.rpy", line 417, in script

    python:

  File "game/dungeon_rooms.rpy", line 426, in <module>

    _should_show_chat_display = _process_dungeon_turn_start_effects()

  File "game/script.rpy", line 4395, in _process_dungeon_turn_start_effects

    modifier_message = effect_func(modifier_details)

  File "game/script.rpy", line 983, in apply_nice_and_round_modifier

    modify_inflation("chest", 2); modify_inflation("belly", 2); modify_inflation("butt", 2)

  File "game/script.rpy", line 1115, in modify_inflation

    check_game_state_after_inflation()

  File "game/script.rpy", line 363, in check_game_state_after_inflation

    _check_pop_condition()

  File "game/script.rpy", line 373, in _check_pop_condition

    renpy.call_in_new_context("pop_sequence")

  File "game/script.rpy", line 4588, in script

    call screen home_menu_special

  File "game/script.rpy", line 4588, in script

    call screen home_menu_special

  File "renpy/common/000statements.rpy", line 671, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "renpy/common/00action_menu.rpy", line 120, in __call__

    renpy.call_in_new_context("_game_menu", *self.args, _game_menu_screen=screen, **self.kwargs)

  File "renpy/common/00gamemenu.rpy", line 174, in script

    $ ui.interact()

  File "renpy/common/00gamemenu.rpy", line 174, in script

    $ ui.interact()

  File "renpy/common/00gamemenu.rpy", line 174, in <module>

    $ ui.interact()

  File "game/screens.rpy", line 3104, in execute

    screen home_upgrades_screen():

  File "game/screens.rpy", line 3104, in execute

    screen home_upgrades_screen():

  File "game/screens.rpy", line 3110, in execute

    use game_menu("Aether Upgrades", scroll="viewport", show_navigation=False):

  File "game/screens.rpy", line 476, in execute

    screen game_menu(title, scroll=None, yinitial=0.0, spacing=0, show_navigation=True): # ADDED show_navigation parameter

  File "game/screens.rpy", line 476, in execute

    screen game_menu(title, scroll=None, yinitial=0.0, spacing=0, show_navigation=True): # ADDED show_navigation parameter

  File "game/screens.rpy", line 540, in execute

    if show_navigation:

  File "game/screens.rpy", line 544, in execute

    if title == _("Item Shop"):

  File "game/screens.rpy", line 544, in <module>

    if title == _("Item Shop"):

TypeError: 'int' object is not callable

(1 edit)

This is really nicely done!

Just to be sure, with the QTE in the ghostly assault, the failures are supposed to accumulate, right? Even if you succeed at all of them it only slows the rate, yes? It seems like it, but I want to make sure that’s not a bug.

hmmm might be a bug, if you succeed all of them, Ghosti would mention how Yuki got away and she wouldn't get inflated, will look into it

Bit of an error creeps up when you are in cow loon, events don't seem to consider your "Actual" max and just look at the default max before throwing a game over when you pass it (Max was closer to 80 but the game over was thrown when rear was 63)

This is actually present in all special forms but BASE A rank. I think all the special forms are looking at the base fullness and not counting any points in fullness

I wish there was a way to do the tutorial again cuz i skipped it on accident and idk how to do the QTEs :x

nvm i kinda figured it out! This game is rlly good btw im loving it

A small, but crucial suggestion, please add inflation tag on itch, so more people will be able to find this game

ranking up isn't really explained, i only learned what it was once i ran into Milki and got the cursed ring rank up, before the game crashed when i lost and got home

okay great, now i crashed when i tried opening upgrades and lost my items (the one in preservation slot)

It seems sometimes when you go back to "home", any next click will crash the game randomly. I posted bug report about that bit ago. 
It's early preview, so hopefully will get patched. 
Even if you save/quit normally, inventory items aren't saved ; when next you reopen they will be gone. Unsure if bug or intended.

One more bug - going back home at Floor 10 you lose all your items, even preservation slots

i think i play so much :D

Another bug (?)
During confrontation with Milki, with Tier Cow Loon and Max of 105, 75, 75 .... popped when belly hit only 61?  (60, 61, 58, so within the Max limits...)

Multiple times when completing a dungeon run, and trying to click anything in the main menu - i get an exception with a long stack trace. 
This is with the extra bugfix for 0.1 added. 

Each time, i start again, and my "Preserved" items are gone as well :(

Here's one of the shorter stack traces. All share in common a final line TypeError: 'int' object is not callable

While running game code:

  File "game/script.rpy", line 4625, in script

    call screen home_menu_special

  File "game/script.rpy", line 4625, in script

    call screen home_menu_special

  File "renpy/common/000statements.rpy", line 671, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "renpy/common/00action_menu.rpy", line 120, in __call__

    renpy.call_in_new_context("_game_menu", *self.args, _game_menu_screen=screen, **self.kwargs)

  File "renpy/common/00gamemenu.rpy", line 174, in script

    $ ui.interact()

  File "renpy/common/00gamemenu.rpy", line 174, in script

    $ ui.interact()

  File "renpy/common/00gamemenu.rpy", line 174, in <module>

    $ ui.interact()

  File "game/screens.rpy", line 3869, in execute

    screen shop_screen():

  File "game/screens.rpy", line 3869, in execute

    screen shop_screen():

  File "game/screens.rpy", line 3877, in execute

    use game_menu(_("Item Shop"), scroll="viewport", show_navigation=False): # ADDED scroll="viewport" AND show_navigation=False

  File "game/screens.rpy", line 3877, in <module>

    use game_menu(_("Item Shop"), scroll="viewport", show_navigation=False): # ADDED scroll="viewport" AND show_navigation=False

TypeError: 'int' object is not callable

(+1)

everytime i get to floor 15 or 14 i keep getting this error 


```

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/dungeon_rooms.rpy", line 593, in script call

    call expression _current_room_label from _call_expression_1

  File "game/dungeon_rooms.rpy", line 593, in script call

    call expression _current_room_label from _call_expression_1

ScriptError: could not find label 'boss_fight_scene'.

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "game/dungeon_rooms.rpy", line 593, in script call

    call expression _current_room_label from _call_expression_1

  File "C:\Users\marsh\Downloads\PC-YukiPopRepeat-0.1\YukiPopRepeat-0.1-pc\renpy\ast.py", line 1427, in execute

    rv = renpy.game.context().call(label, return_site=self.next.name)

  File "game/dungeon_rooms.rpy", line 593, in script call

    call expression _current_room_label from _call_expression_1

  File "C:\Users\marsh\Downloads\PC-YukiPopRepeat-0.1\YukiPopRepeat-0.1-pc\renpy\script.py", line 1103, in lookup

    raise ScriptError("could not find label '%s'." % str(original))

ScriptError: could not find label 'boss_fight_scene'.

Windows-10-10.0.19045 AMD64

Ren'Py 8.3.8.25060602+nightly

Yuki, Pop, Repeat 0.1

Sat Jun 14 16:39:34 2025

```

I have included a quick bugfix for that error, its in the google drive and you just have to replace a single small 300kb file~

(+1)

I can't download as the download quota was reached :(

(-2)

MAC PORT ON LAUNCH LFGOOOOOO

nice game i like it

(+1)

and how do i get new and more LV Artifacts?


game cash after i go perfrom upgrades and buy item if have Equipment in invantory, is it happen to only me?


did only me feed more than half artifacts it make game harder? ; w ;

(+1)

how do you save?

(+1)(-2)

The game should auto save all the important details the very moment it happens like upgrades, gold, or whether you met certain npcs etc, unfortunately no saving in the middle of a run just like most roguelikes i think haha